The team behind the Ingeborg game:
Project 3D game artist who did 3D, 2D and VFX art for the game. She is currently studying XR design at Metropolia University of Applied Sciences and has previously done graphic design.
Project coder, main programmer and technical expert. Pauliina has a programming background. She is currently studying XR design at Metropolia University of Applied Sciences.
Project manager who also jumped in on narrative, UX design, 3D art, coding and lighting when needed. Isra's background is in a variety of fields including game design, video production, 3D art, programming and project management.
Creative director of the project who made visuals and textures for the game. Previously, Lotta has worked as a creative director and project manager in the field of design and art. She is currently studying XR design at Metropolia University of Applied Sciences.
We met at the Embrace Impact Hack-Art-On in October 2021. In addition to their special tasks in developing the game, the team jointly produced the game, 3D modelled the assets and worked on the game design - and had a blast!
The National Museum of Finland
Helsinki XR Center
With support from:
Finnish Cultural Foundation
Ingeborg Motion capture and Voice actor & swedish translator
Guard voice actor
Script editor and Finnish & English translations
Sound Designer and Composer
3D Character artist
3D fashion designer
Eero Tiainen, Bjarke Aalto, Toni Tolin, Kai Lappalainen,
Jason Selvarajan, Martin White, Mike B
Metropolia University of Applied Sciences
Ingeborg is a fictional VR game inspired by true even